In a simple dialog/voiceover editing session Jon demonstrates a workflow to replace silence and unwanted noises with natural room tone. The workflow is then sped up with a custom action to replace the selected area with roomtone from the track below.
Comments
14 responses to “Video: Dialog Editing with Room Tone”
RT @reaperblog: New Post – Video: Dialog Editing with Room Tone: http://t.co/GM5wIfKXRu
RT @reaperblog: New Post – Video: Dialog Editing with Room Tone: http://t.co/GM5wIfKXRu
RT @reaperblog: New Post – Video: Dialog Editing with Room Tone: http://t.co/GM5wIfKXRu
@reaperblog haha great stuff.. you beat me to it.. I was planning a room tone based one too!
RT @reaperblog: New Post – Video: Dialog Editing with Room Tone: http://t.co/GM5wIfKXRu
Nice 🙂
I’m pretty sure that setting the different time selection just at 6.00 could be made automatic, via script 🙂
That’s your answer to everything!! ;p
And here is why :
Script (Lua): Ambiance Sound and Dialog Editing
What do you think of that ? 😀
Fantastic! Thanks! Your technique saves me a lot of time editing radio interviews.
Dialog Editing with Room tone from the @reaperblog http://t.co/KT1kYxH4qM
Awesome stuff. Thanks! One thing I thought would help would be to use the Reposition Selected Items tool to create a larger interval between phrases/ingredients so that you wouldn’t have had to manually create that extra space at the end. But that workflow you used was pretty darned cool.
Thanks!
Ken
there is a much much faster way to add room tone. Make your room tone loop, as you show in the video. Drag it out so that the room tone loop item is longer than all your edited audio. Make sure it starts before and ends after. Not just move it up to your dialogue track and it will place itself UNDER all the items. This way it only plays where there are blanks spaces. If all your item edges have quick-fades, then it automatically crossfades with the room tone underneath. No need for any individual room tone items pasted between dialogue items
interesting idea. I will have to try that but I think it needs to go the other direction, Moving the dialog edit onto the roomtone track then back.
Maybe using Free item Positioning to add the room tone file then disable it would fill the gaps too.
Always a few ways to do stuff like this.
well, you can just use the 8 key on the numpad to move the long room tone item up (and under) thee dialogue items. I’ve done this for years editing audiobooks in Vegas. In Vegas, you can even put the room tone there first, lock it and then put you dialogue items on top and go to town, editing and hear the room tone come through in the spaces as you edit. It’s great. In Reaper, there are issues with editing while there’s an item underneath, so I just do it as the final step.