Category: INTERVIEW
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Interview with Sound Designer Emily Halberstadt
Interview with Sound designer, field recordist, and REAPER user, Emily Halberstadt. She works in game audio on Parkitect, Night In The Woods and other projects with the A Shell In The Pit team.
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My interview for Recording Studio Rockstars podcast
Jon interviewed on the Recording Studio Rockstars Podcast.
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The Rise Of REAPER – A Sound Effect’s Interview with Justin Frankel
Justin Frankel interviewed for A Sound Effect blog.
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Interview with game audio professional Ariel Gross
Ariel Gross got my attention a couple weeks ago with a string of tweets to game audio folks. I knew right away that I had to get in touch for an interview. Hi Ariel, can you tell us a bit about yourself and where we can find you? Hey! I’m Ariel Gross. I am currently…
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Sonic Scoop’s Interview with REAPER’s Justin Frankel
David Weiss interviews Justin Frankel for Sonic Scoop dot com
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ReaScripting with Raymond Radet Part-2
In part two of our interview with Raymond Radet we discus the powerful things possible with ReaScript and the possibility of fulfilling your own feature wishlist.
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ReaScript Basics with Raymond Radet Part-1
What’s a ReaScript? What can they do and how do we make them? In this interview REAPER scripter Ramond Radet explains the basics of creating our own powerful functions for REAPER.
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Behind the REAPER user guide – An interview with Geoffrey Francis
Interview with Geoffrey Francis, author of the REAPER User Guide.
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Mastering In REAPER Interview
Jon is interviewed by Brandon S. Hire for Mastering Monday to discuss the benefits of mastering music in REAPER.
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Interview with Playtime plugin creator Benjamin Klum
Read our exclusive interview with Benjamin Klum, the creator of the Playtime Plugin for REAPER.
