Category: INTERVIEW
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Composing iamheaven – Interview with Marc Straight
Marc Straight is back for another interview on The REAPER Blog. This time we’re talking about electronic composition in REAPER for the title track of the upcoming iamheaven album. We take a look through the 3 iterations the song went through, solo some of the layers, and discuss some pros and cons of making electronic…
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Sound Designer Can Uzer Interview – Downward Spiral: Horus Station
Interview with Can Uzer, sound designer for Downward Spiral: Horus station video game. Discussion on designing for VR, project management, REAPER custom actions, breakdown of sound effects layers and more.
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Interview with Composer Marc Straight
Interview with composer and game audio professional Marc Straight. Marc uses REAPER for sound design, composing, and creating terrifying soundtracks for haunted attractions.
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A Sound Designer’s Template, Audio Post Tools and Tips – Interview with Vijay Rathinam PT2
Sound Designer Vijay Rathinam explains the REAPER templates he uses for surround sound, all the considerations for compatibility with Pro Tools, and some of his favorite tools and techniques.
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Horror Trailer Sound Design – Vijay Rathinam Interview PT 1 – The House Next Door (2017)
An interview with Vijay Rathinam to discuss how he uses REAPER for his work on new horror film The House Next Door, designing trailers, surround mixing, and much more.
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Composing the Call Of Duty WWII Score – Interview with Wilbert Roget II
Composer Wilbert Roget II shares his experience using REAPER for the Call Of Duty WWII game soundtrack.
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Synthesizers & Social Media Tips with Vampire Step-Dad (Interview part 2)
Jon chats with synthwave artist Vampire Step Dad to find out his favorite synthesizers, and his social media strategy.
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Using REAPER for live performances – Vampire Step-Dad Interview
Jon interviews Synthwave artist Vampire Step-Dad to find out all the details of his REAPER based live rig and more.
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Using REAPER for Synthwave & Game Audio – Interview with Kolby Heiss
Jon talks with Kolby Heiss about his Synthwave project Neon Runner; making sounds for The Next World game; and becoming one with nature in Field Recording.
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Instant-Take Suite – Adam T Croft Interview
Jon interviews Adam T Croft about the Instant-Take Suite scripts which bring the powerful AudioSuite workflow in use by post-production professionals for decades, to REAPER.
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Super Slow Motion Sound Design With Emily Halberstadt
Emily gives us a look inside the sound design project for “Holding an Explosion at 20,000fps” from the Smarter Everyday YouTube Channel. Why sound design for Slow mo is needed, strategies, effects and more.
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Interview with Sound Designer Emily Halberstadt
Interview with Sound designer, field recordist, and REAPER user, Emily Halberstadt. She works in game audio on Parkitect, Night In The Woods and other projects with the A Shell In The Pit team.