Today I’m chatting with Can Uzer, a sound designer from Helsinki. We’re going to have a look at some of the sounds he made for the game Downward Spiral: Horus Station available now on PC and VR systems, and PS4 PS4VR soon.
Also on the sound team was Mikko Kolehmainen (soundreorganized.com) and the music was composed by Ville Valo (HIM)
00:56 - Gameplay demo 01:45 - Can you tell us about the sound team and why you chose REAPER to do all the sound for your game ? 02:27 - What were some of the features of REAPER you found helpful for managing a large project like this ? 04:12 - Using Region Colors 05:02 - custom action to create region with track name and color 07:41 - Contextual toolbar for more region management 08:34 - region and marker navigation 09:19 - What's different about making sounds for a game that's to be used in VR? 11:54 - AB Busses for multi-mono exporting 13:29 - Loop maker 14:14 - Tips for managing a large design project 14:31 - Limiting options 17:26 - Ambience FX Chains 19:32 - Thought process for fx processing 22:21 - Ambience comping session 25:10 - Ambience demo video 25:43 - Bolt sprayer design 26:42 - Isolated sound layers of the bolt sprayer (shotgun) 30:49 - Library sounds vs recording 31:16 - Bolt Sprayer demo video 31:33 - Mastering Sound Effects 33:19 - Monitoring FX Chain 35:50 - Outro
http://www.3rdeyestudios.fi/downward-spiral-horus-station/
https://store.steampowered.com/app/690620/Downward_Spiral_Horus_Station/
http://audioandy.co.uk/loop-maker/
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http://www.facebook.com/thereaperblog